Pedro Lobo is a graphic designer who could be identified as a visual artist and researcher. His ongoing work seeks to activate messages through a dialogical approach while taking a collaborative position at its core.

Pedro’s work specializes in crafting visual identities through art direction, design strategy, editorial design, web design, and moving image with a focus on storytelling.

If you want to collaborate, work, or just to say hi, get in touch!

pedrolobodesign@gmail.com



Education
2020 – 2022
Master of Arts in Fine Art and Design
The Critical Inquiry Lab

Design Academy Eindhoven
2016-2019
Bachelor in Communication Design
ESAD - Escola Superior de Artes e Design


Work
2019 – Present
Communication Designer
Freelance

2022—2023
Graphic Designer
esad—idea

2023
Graphic Designer
Porto Design Biennale


Clients & Collaborators
Nederlands Philharmonisch Orkest
Nederlands Kamerorkest
Rua das Gaivotas 6
Porto Design Biennale
Studio Andrew Howard
André Cruz Studio
esad—idea
ESAD, Matosinhos
Casa do Design Matosinhos
Inês Nepomuceno
Susana Martins
MAAT Saxophone Quartet
● Rita Palha Lopes
Nuno Lobo
Agostinho Sequeira
Casa da Música, Porto
Rui Santos
Conservatorium van Amsterdam
● Netherlands Food Parternship
Afonso Sereno
Gustavo Nina
● Sketch 351
Design Academy Eindhoven
Vlad Braga
Carolina Feijó
● Daniel Bertini
● Miguel Howard
Eva Lotta Landskron
Louisa Wolf
● John Carrillo
Anna Perugini


Social

Instagram
Linkedin
Behance




The Labyrinth Museum

(2021)

The Labyrinth Museum

Design Academy Eindhoven

Research / Art Direction / Writing

(2021)



The ‘Musino’ possibility is a provocation that explores the similarities and differences between two seemingly disparate institutions: the Museum and the Casino. Through primary and secondary research into design and architecture languages, as well as case studies on visual identity used in both institutions, I examined what a hybrid institution might look like and how it might operate. Also, in this hypothetical context, questions around communication, promotion, and consumer behaviour emerged. 

In this project, I seek to understand how the Casino, a capitalistic institution by nature, can bring new perspectives to the Museum. I considered the guiding principles and core values that might emerge from this hybrid institution, and examined who it serves and how it could impact society. The Labyrinth Museum draws from speculative methodologies, that aims to inspire new ways of thinking about the role of cultural institutions and the potential for innovative collaborations with contrasting entities.

What impact does the physical design and architecture of these institutions have on visitor experience and engagement? How can this hybrid institution address issues that arise from the intersection of art, entertainment, and commerce? The Labyrinth Museum serves as a case study in this research, providing a concrete example of how these ideas might be put into practice.






The Labyrinth Museum is the leading museum for interactive education. Since its foundation in 1974, the museum compiled multiple adjustments towards the improvement of the initial model. Strongly inspired by the casino lifestyle, a social, communal space, where the art world can be shared through pedagogic methodologies with a sense of surprise. Through a fictional circular economy, the experience is designed to encourage the visitor to participate in any event possible. Our extraordinary curatorial team offers every week the unexpected, presenting distinct events such as exhibitions, lectures, workshops, movie sessions, concerts, and each night a prime event that is accessible to all ages. Additionally, The Labyrinth Museum is connected to multiple universities around the world, stimulating young graduates to participate in satellite projects through the research centre.



  1. Research, Design, Art Direction
    Pedro Lobo



  2. Guidance

    Bas van Beek 
    Charles Esche



  3. Format

    Identity Manual, 297 x 420 mm
    3D Models, 1080 x 1920 px